<?xml version="1.0" encoding="UTF-8"?>
<contents>
	<sheet name="LargeScan">datavalues</sheet>
	<sheet name="SmallScan">datavalues</sheet>
	<sheet name="LargeScanPerMil">datavalues</sheet>
	<sheet name="SmallScanPerMil">datavalues</sheet>
	<sheet name="ContactScan">datavalues</sheet>
	<sheet name="Instants">instants</sheet>
	<sheet name="Deltas">instants</sheet>
	<sheet name="SpecialLarge">spelarge</sheet>
	<sheet name="SpecialSmall">spesmall</sheet>

	<list name="instants" id_max="100">
		<data id="0">Sun LightLevel in memory</data>
		<data id="1">Block LightLevel in memory</data>
		<data id="2">Current LightLevel</data>
		<data id="3">Time (0 to 24000)</data>
		<data id="4">Altitude</data>
		<data id="5">Dimension (Fetched from World) (NO USE)</data>
		<data id="6">Is in water</data>
		<data id="7">Is raining</data>
		<data id="8">Is thundering</data>
		<data id="9">Can see sky overhead</data>
		<data id="10">Is in the Nether</data>
		<data id="11">Sky Lightlevel (Subtracted)</data>
		<data id="12">Is multiplayer</data>
		<data id="13">Dice A (0 to 100)</data>
		<data id="14">Dice B</data>
		<data id="15">Dice C</data>
		<data id="16">Dice D</data>
		<data id="17">Dice E</data>
		<data id="18">Dice F</data>
		<data id="19">Is wet</data>
		<data id="20">X Position</data>
		<data id="21">Z Position</data>
		<data id="22">Player is on Ground</data>
		<data id="23">Amount of air</data>
		<data id="24">Amount of health</data>
		<data id="25">Dimension (Fetched from Player)</data>
		<data id="26">Can rain reach this block</data>
		<data id="27">Top solid block level</data>
		<data id="28">Thickness overhead to sky</data>
		<data id="29">Biome ID</data>
		<data id="30">Seed (Most significant 32 bit)</data>
		<data id="31">Seed (Least significant 32 bit)</data>
		<data id="32">Current held item</data>
		<data id="33">Player Motion X (x1000)</data>
		<data id="34">Player Motion Y (x1000)</data>
		<data id="35">Player Motion Z (x1000)</data>
		<data id="36">BlockID of player position</data>
		<data id="37">BlockID under player position (Y - 1)</data>
		<data id="38">MAtmos internal clock tick</data>
		<data id="39">Fire value</data>
		<data id="40">Swing progress</data>
		<data id="41">Is Swinging</data>
		<data id="42">Is Jumping</data>
		<data id="43">Fall distance (x1000)</data>
		<data id="44">Is In Web</data>
		<data id="45">Player Motion XZ (x1000) Pythagore</data>
		<data id="46">Selected item slot</data>
		<data id="47">Has object on mouseover</data>
		<data id="48">Mouseover EnumMovingObjectType ordinal</data>
		<data id="49">Is Burning</data>
		<data id="50">Armor value</data>
		<data id="51">Food level</data>
		<data id="52">Food saturation level (x1000)</data>
		<data id="53">Food exhaustion level (RESERVED, ZERO)</data>
		<data id="54">Experience (x1000)</data>
		<data id="55">Experience level</data>
		<data id="56">Experience total</data>
		<data id="57">Is on ladder</data>
		<data id="58">Right click hold</data>
		<data id="59">not used (RESERVED, ZERO)</data>
		<data id="60">Is blocking</data>
		<data id="61">72000 - Right click hold</data>
		<data id="62">Damage value of the current item</data>
		<data id="63">Is Sprinting</data>
		<data id="64">Is Sneaking</data>
		<data id="65">Is Airborne</data>
		<data id="66">Is Using Item</data>
		<data id="67">Is Riding</data>
		<data id="68">Is in Minecart</data>
		<data id="69">Is in Boat</data>
		<data id="70">Is in Creative</data>
		<data id="71">Riding Motion X (x1000)</data>
		<data id="72">Riding Motion Y (x1000)</data>
		<data id="73">Riding Motion Z (x1000)</data>
		<data id="74">Riding Motion XZ (x1000) Pythagore</data>
	</list>
	
	<list name="datavalues" id_max="255">
		<data id="0">Air</data>
		<data id="1">Stone</data>
		<data id="2">Grass</data>
		<data id="3">Dirt</data>
		<data id="4">Cobblestone</data>
		<data id="5">Wooden Plank</data>
		<data id="6">Sapling</data>
		<data id="7">Bedrock</data>
		<data id="8">Water (Flowing)</data>
		<data id="9">Water (Source)</data>
		<data id="10">Lava (Flowing)</data>
		<data id="11">Lava (Source)</data>
		<data id="12">Sand</data>
		<data id="13">Gravel</data>
		<data id="14">Gold Ore</data>
		<data id="15">Iron Ore</data>
		<data id="16">Coal Ore</data>
		<data id="17">Wood (Log)</data>
		<data id="18">Leaves</data>
		<data id="19">Sponge</data>
		<data id="20">Glass</data>
		<data id="21">Lapis Lazuli Ore</data>
		<data id="22">Lapis Lazuli Block</data>
		<data id="23">Dispenser</data>
		<data id="24">Sandstone</data>
		<data id="25">Note Block</data>
		<data id="26">Bed</data>
		<data id="27">Powered Rail</data>
		<data id="28">Detector Rail</data>
		<data id="29">Sticky Piston</data>
		<data id="30">Cobweb</data>
		<data id="31">Tall Grass</data>
		<data id="32">Dead Bush</data>
		<data id="33">Piston</data>
		<data id="34">Piston Extension</data>
		<data id="35">Wool</data>
		<data id="36">Utility (Technical Piston)</data>
		<data id="37">Dandelion</data>
		<data id="38">Rose</data>
		<data id="39">Brown Mushroom</data>
		<data id="40">Red Mushroom</data>
		<data id="41">Gold Block (Block of Gold)</data>
		<data id="42">Iron Block (Block of Iron)</data>
		<data id="43">Double Slabs</data>
		<data id="44">Slabs</data>
		<data id="45">Brick Block</data>
		<data id="46">TNT</data>
		<data id="47">Bookshelf</data>
		<data id="48">Moss Stone</data>
		<data id="49">Obsidian</data>
		<data id="50">Torch</data>
		<data id="51">Fire</data>
		<data id="52">Monster Spawner</data>
		<data id="53">Wooden Stairs</data>
		<data id="54">Chest</data>
		<data id="55">Redstone Wire</data>
		<data id="56">Diamond Ore</data>
		<data id="57">Diamond Block (Block of Diamond)</data>
		<data id="58">Crafting Table</data>
		<data id="59">Seeds</data>
		<data id="60">Farmland</data>
		<data id="61">Furnace</data>
		<data id="62">Burning Furnace</data>
		<data id="63">Sign Post</data>
		<data id="64">Wooden Door</data>
		<data id="65">Ladders</data>
		<data id="66">Rails</data>
		<data id="67">Cobblestone Stairs</data>
		<data id="68">Wall Sign</data>
		<data id="69">Lever</data>
		<data id="70">Stone Pressure Plate</data>
		<data id="71">Iron Door</data>
		<data id="72">Wooden Pressure Plate</data>
		<data id="73">Redstone Ore</data>
		<data id="74">Redstone Ore (glowing)</data>
		<data id="75">Redstone Torch (off)</data>
		<data id="76">Redstone Torch (on)</data>
		<data id="77">Stone button</data>
		<data id="78">Snow</data>
		<data id="79">Ice</data>
		<data id="80">Snow Block</data>
		<data id="81">Cactus</data>
		<data id="82">Clay Block</data>
		<data id="83">Sugar Cane</data>
		<data id="84">Jukebox</data>
		<data id="85">Fence</data>
		<data id="86">Pumpkin</data>
		<data id="87">Netherrack</data>
		<data id="88">Soul Sand</data>
		<data id="89">Glowstone Block</data>
		<data id="90">Portal</data>
		<data id="91">Jack-O-Lantern</data>
		<data id="92">Cake Block</data>
		<data id="93">Redstone Repeater (off)</data>
		<data id="94">Redstone Repeater (on)</data>
		<data id="95">Locked Chest</data>
		<data id="96">Trapdoor</data>
		<data id="97">Hidden Silverfish</data>
		<data id="98">Stone Bricks</data>
		<data id="99">Huge Brown Mushroom</data>
		<data id="100">Huge Red Mushroom</data>
		<data id="101">Iron Bars</data>
		<data id="102">Grass Pane</data>
		<data id="103">Melon</data>
		<data id="104">Pumpkin Stem</data>
		<data id="105">Melon Stem</data>
		<data id="106">Vines</data>
		<data id="107">Fence Gate</data>
		<data id="108">Brick Stairs</data>
		<data id="109">Stone Brick Stairs</data>
		<data id="110">Mycelium</data>
		<data id="111">Lily Pad</data>
		<data id="112">Nether Brick</data>
		<data id="113">Nether Brick Fence</data>
		<data id="114">Nether Brick Stairs</data>
		<data id="115">Nether Wart</data>
		<data id="116">Enchantment Table</data>
		<data id="117">Brewing Stand</data>
		<data id="118">Cauldron</data>
		<data id="119">End Portal</data>
		<data id="120">End Portal Frame</data>
		<data id="121">End Stone</data>
		<data id="122">Dragon Egg</data>
		<data id="165">Portal (Aether)</data>
		<data id="166">Dirt (Aether)</data>
		<data id="167">Grass (Aether)</data>
		<data id="168">Quicksoil (Aether)</data>
		<data id="169">Holystone (Aether)</data>
		<data id="170">Icestone (Aether)</data>
		<data id="171">Aercloud (Aether)</data>
		<data id="172">Aerogel (Aether)</data>
		<data id="173">Enchanter (Aether)</data>
		<data id="174">Incubator (Aether)</data>
		<data id="175">Log (Aether)</data>
		<data id="176">Plank (Aether)</data>
		<data id="177">Skyroot Leaves (Aether)</data>
		<data id="178">Golden Oak Leaves (Aether)</data>
		<data id="179">Skyroot Sapling (Aether)</data>
		<data id="180">Golden Oak Sapling (Aether)</data>
		<data id="181">Ambrosium Ore (Aether)</data>
		<data id="182">Ambrosium Torch (Aether)</data>
		<data id="183">Zanire Ore (Aether)</data>
		<data id="184">Gravitite Ore (Aether)</data>
		<data id="185">Enchanted Gravitite (Aether)</data>
		<data id="186">Trap (Aether)</data>
		<data id="187">Chest Mimic (Aether)</data>
		<data id="188">Treasure Chest (Aether)</data>
		<data id="189">Dungeon Stone (Aether)</data>
		<data id="190">Dungeon Light Stone (Aether)</data>
		<data id="191">Dungeon Locked Stone (Aether)</data>
		<data id="192">Dungeon Locked Light Stone (Aether)</data>
		<data id="193">Pillar (Aether)</data>
	</list>
	
	<list name="spelarge" id_max="19">
		<data id="0">Closest sign magic number</data>
		<data id="1">Closest sign AOE number</data>
	</list>
	
	<list name="spesmall" id_max="19">
		<data id="0">Unused sheet.</data>
	</list>
	
</contents>
